From (your current game)

cm / 360°
inch / 360°
eDPI (sens × DPI)
Counts / 360°

To (target game)

Equivalent sensitivity

Enter your current game, DPI and in-game sensitivity on the left; the matching sensitivity for the target game is solved on the right so your physical cm/360 stays the same. Works for linear-sensitivity FPS — for Fortnite, R6, CoD or PUBG, set Game to Custom and type the yaw. Everything is computed in your browser.

A mouse sensitivity converter that moves your aim between games. Enter the game you currently play, your mouse DPI and your in-game sensitivity, and it works out your cm/360 (how far you physically move the mouse to turn a full 360°), then solves the sensitivity for the target game that keeps the exact same turn distance. Conversion is based on each game's yaw — the degrees turned per mouse count at sensitivity 1.0 — using Valorant = 0.07, Source-engine games (CS2/CS:GO, Apex, TF2, Quake, Deadlock) = 0.022 and Overwatch 2 = 0.0066. You can set a different DPI on each side, so switching DPI (e.g. 800 → 1600) converts correctly too. It also shows eDPI (sens × DPI), inch/360 and counts/360, handy for sharing settings or aim training. Games with non-linear sensitivity such as Fortnite, Rainbow Six, Call of Duty and PUBG can't be converted 1:1 — set the game to Custom and type the yaw. Everything is computed in your browser; the values you enter are never sent to any server or API.

How to use

  1. On the left (From), pick your current game and enter your mouse DPI and in-game sensitivity — your cm/360 is shown.
  2. On the right (To), pick the game you're moving to (change the DPI if it differs).
  3. The equivalent sensitivity is solved on the right, keeping the same cm/360 (eDPI shown; nothing is sent).

FAQ

Are my sensitivity and DPI sent anywhere?

No. The yaw-based cm/360 calculation and the equivalent-sensitivity solve both run entirely in your browser. The values you type are never sent to any server or API — it all stays on your device.

Does it work if I also change DPI?

Yes. You can enter a different DPI on the From and To sides. It keeps the same cm/360 using sens × (from yaw ÷ to yaw) × (from DPI ÷ to DPI), so a DPI change like 800 → 1600 still matches your turn distance.

Can I convert Fortnite, Rainbow Six, CoD or PUBG?

Those use non-linear sensitivity (custom multipliers or percentage settings), so a single yaw value can't represent them for 1:1 conversion. Set the game to Custom and enter a measured yaw, or match the shown cm/360 in-game manually.

What's the difference between cm/360 and eDPI?

cm/360 is how far you physically move the mouse for a full 360°, reflecting both DPI and sensitivity — the real turn distance. eDPI is sens × DPI, useful for comparing within one game. For cross-game comparisons, cm/360 is the accurate measure.